So in the past #HyperX partnered with a company by the name of QPAD to release their popular HyperX Cloud headsets and for the most part they were well received. Well, now they’ve decided to release a new headset based on their own in-house design, this is the HyperX Cloud Revolver.
Taking a look at the construction of the headset you’ll notice it has a solid metal frame with a floating headband underneath that shifts up or down depending on your head size and I actually like this better than the traditional size adjustments on the Cloud I and II headsets because you don’t have to bother with it. You just put it on and it adjusts itself to your head size. It also allows for larger head sizes in general in comparison to the Cloud I and II so if you felt like those fit a little on the small side like I did then this is a plus.
They’ve also gone with a little bit more of a gamery design on the ear cups this time around and while I probably won’t be wearing these around in public, I’m totally fine with the design for a headset.
In terms of audio they’ve gone with a closed back design, 50mm drivers, 30 ohm impedance and a 12-28K Hz frequency response. The ear cups are leatherette with memory foam on the inside and they are extremely soft. The clamping force isn’t as strong on these as it was with the Cloud II’s either so I feel like they’re slightly more comfortable for long gaming sessions.
With this headset you do get a uni-directional, condenser mic which is removable so if you want to use these strictly as headphones you definitely can.
In addition to this you get a 1m braided cable with a 3.5mm plug that you can use to connect to your Xbox or PS4 controller if you’re a console gamer OR you can connect it to the included audio box which comes with mute & volume controls and a 2m cable which splits into mic and headphone plugs.
Okay so now that I’ve gone over what you get with the Cloud Revolver, let’s talk about how these things sound. There is a definite emphasis on treble and bass here, as you would expect from a headset but the midrange feels subdued in comparison to the boosted mids on the Cloud II’s. So the Cloud Revolver offers more bass and treble and the Cloud II delivers more mid-range. This isn’t necessarily a bad thing for the Revolver when it comes to gaming though as explosions are going to be just a little bit more dramatic and it’ll be easier to pick up on positional queues in FPS games. So no, you don’t need crappy simulated surround in order to hear footsteps in your games. I could hear them so clearly that I was sometimes getting paranoid about hearing my own footsteps.
So in regards to the sound, I do enjoy what the Cloud Revolver offers although I wouldn’t mind a just a hint more mid-range. Not quite as much as the Cloud II’s but just a little bit more.
But moving on let’s talk about what makes a headset, well a headset, the microphone. I guess the best way to start would be to let you hear a soundclip of it so here it is…>PC sound clip 3<I considered the possibility that maybe my motherboard was responsible for the white noise so I tried another PC and same thing. So then I decided to try it on my cell phone and here’s how it sounds…>mobile sound clip 1<So as you can hear it’s MUCH better in the noise department on the S7 Edge which makes me wonder if people may experience different mic quality based on their on-board audio OR through a PlayStation or Xbox.
So keeping all of that in mind, I do enjoy the increased comfort over the Cloud II’s, I can wear these for hours at a time with little fatigue. I even enjoy the sound signature over the Cloud I and II but the mic quality pretty much renders these useless as a headset. So if you’re interested in these it may be worth holding out for the Cloud Revolver S, which is the USB version we saw at CES earlier this year and hope the included soundcard with that does a nice job of cleaning up the mic quality.
So that’s about it guys, comment TOMATO down below if you made it this far. Like this video if you found it helpful or entertaining, subscribe if you haven’t already and until next time…see ya!
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